FDynamicSpriteEmitterData::GetVertexAndIndexData

Retrieve the vertex and (optional) index required to render this emitter. Render-thread only

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

bool GetVertexAndIndexData
(
    void * VertexData,
    void * DynamicParameterVertexData,
    void * FillIndexData,
    FParticleOrder * ParticleOrder,
    const FVector & InCameraPosition,
    const FMatrix & InLocalToWorld,
    uint32 InstanceFactor
) const

Remarks

Retrieve the vertex and (optional) index required to render this emitter. Render-thread only

Returns

bool true if successful, false if failed

Parameters

Parameter

Description

VertexData

The memory to fill the vertex data into

FillIndexData

The index data to fill in

ParticleOrder

The (optional) particle ordering to use

InCameraPosition

The position of the camera in world space.

InLocalToWorld

Transform from local to world space.

InstanceFactor

The factor to duplicate instances by.

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