FDynamicTrailsEmitterData::Init

Initialize this emitter's dynamic rendering data, called after source data has been filled in

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

virtual void Init
(
    bool bInSelected
)

Remarks

Initialize this emitter's dynamic rendering data, called after source data has been filled in

Dynamic emitter data for Ribbon emitters Initialize this emitter's dynamic rendering data, called after source data has been filled in

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