FEngineShowFlags::IterateAllFlags

Allows to iterate through all flags (if you want to change or read the actual flag settings you need to pass in your own instance of [FEngineShowFlags](API\Runtime\Engine\FEngineShowFlags)).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlags.h

Include

#include "ShowFlags.h"

Syntax

template<class T>
static void IterateAllFlags
(
    T & Sink,
    const TCHAR * CommaSeparatedNames
)

Remarks

Allows to iterate through all flags (if you want to change or read the actual flag settings you need to pass in your own instance of FEngineShowFlags). Use this function instead of writing your own parser. not optimized for performance implement a class with bool OnEngineShowFlag(uint32 InIndex, const FString& InName) which should return true to parse further

Parameters

Parameter

Description

CommaSeparatedNames

leave 0 for normal purpose, is used internally for the grouping feature

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss