uint32 LightMapDensity: 1
Needed for VMI_LightmapDensity and VMI_LitLightmapDensity, render checkerboard material with UVs scaled by lightmap resolution w. color tint for world-space lightmap density
uint32 LightMapDensity: 1
Needed for VMI_LightmapDensity and VMI_LitLightmapDensity, render checkerboard material with UVs scaled by lightmap resolution w. color tint for world-space lightmap density