FFXSystemInterface::DestroyGPUSimulation

Gamethread callback when destroy gets called, allows to clean up references.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/FXSystem.h

Include

#include "FXSystem.h"

Syntax

virtual void DestroyGPUSimulation()

Remarks

Gamethread callback when destroy gets called, allows to clean up references.

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