FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType::GetClothLocalToWorldForReading
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h
|
Include
|
#include "GPUSkinVertexFactory.h"
|
const FMatrix & GetClothLocalToWorldForReading
(
bool bPrevious,
uint32 FrameNumber
) const
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