FSortBatchArray

Expected that few will be enough, since we only need severals batches when ESortBatchProcessingOrder::KeyGenAfterPreRenderAndSortAfterPostRenderOpaque.

Windows
MacOS
Linux

Type

typedef TArray< FSortBatch, TInlineAllocator< 4 > > FSortBatchArray

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSortManager.h

Include

#include "GPUSortManager.h"

Remarks

Expected that few will be enough, since we only need severals batches when ESortBatchProcessingOrder::KeyGenAfterPreRenderAndSortAfterPostRenderOpaque.

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