FGeomTools2D::ReducePolygons

Merge additive and subtractive polygons, split them up into additive polygons Assumes all polygons and overlapping polygons are valid, and the windings match the setting on the polygon

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GeomTools.h

Include

#include "GeomTools.h"

Source

/Engine/Source/Runtime/Engine/Private/GeomTools.cpp

Syntax

static TArray< TArray< FVector2D > > ReducePolygons
(
    const TArray< TArray< FVector2D >> & Polygons,
    const TArray< bool > & PolygonNegativeWinding
)

Remarks

Merge additive and subtractive polygons, split them up into additive polygons Assumes all polygons and overlapping polygons are valid, and the windings match the setting on the polygon

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss