Enabled

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h

Include

#include "InGamePerformanceTracker.h"

Syntax

static class IConsoleVariable * Enabled = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.Enabled"), 0, TEXT("If in-game performance tracking is enabled. Most games will likely not use or need this so it should be left disabled."), ECVF_Default);

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