Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
Include |
#include "InGamePerformanceTracker.h" |
static class IConsoleVariable * HistorySize = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.HistorySize"), 30, TEXT("How many frames in game performance tracking should store in it's history."), ECVF_Default);