| FTextureArrayDataEntry
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
class FIncomingTextureArrayDataEntry : public FTextureArrayDataEntry
Stores information about a UTexture2D so the rendering thread can access it, Even though the UTexture2D may have changed by the time the rendering thread gets around to it.
Name | Description | ||
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bSRGB |
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Filter |
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Format |
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LODGroup |
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NumMips |
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SizeX |
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SizeY |
Name | Description | |
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FIncomingTextureArrayDataEntry() |
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FIncomingTextureArrayDataEntry ( |