Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
struct FLODMask
Computes the LOD to render for the list of static meshes in the given view.
Name | Description | ||
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int8[2] |
DitheredLODIndices |
Name | Description | |
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FLODMask() |
Name | Description | ||
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ClampToFirstLOD ( |
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ContainsLOD ( |
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ContainsRayTracedLOD ( |
LodFade value within the BVH based on the LodFadeMask in the GBuffer. |
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GetRayTracedLOD() |
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IsDithered() |
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SetLOD ( |
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SetLODSample |