FLandscapeTextureAtlas::GetAllocationHandle

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h

Include

#include "DistanceFieldAtlas.h"

Source

/Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp

Syntax

uint32 GetAllocationHandle
(
    UTexture2D * Texture
) const

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