FLatentResponse::FinishAndTriggerIf

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LatentActions.h

Include

#include "LatentActions.h"

Syntax

FLatentResponse & FinishAndTriggerIf
(
    bool Condition,
    FName ExecutionFunction,
    int32 LinkID,
    FWeakObjectPtr InCallbackTarget
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss