Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LevelUtils.h |
Include |
#include "LevelUtils.h" |
class FLevelUtils
A set of static methods for common editor operations that operate on ULevel objects.
Name | Description | ||
---|---|---|---|
|
ApplyEditorTransform ( |
Apply the LevelEditorTransform on a level. |
|
|
ApplyLevelTransform ( |
Transforms the level to a new world space |
|
|
ApplyPostEditMove ( |
Calls PostEditMove on all the actors in the level |
|
|
ULevelStream... |
FindStreamingLevel |
Returns the streaming level by package name, or NULL if none exists. |
|
ULevelStream... |
FindStreamingLevel ( |
Returns the streaming level corresponding to the specified ULevel, or NULL if none exists. |
|
IsApplyingLevelTransform() |
||
|
IsLevelLoaded ( |
Returns true if the level is currently loaded in the editor, false otherwise. |
|
|
IsLevelLocked ( |
Returns true if the specified level is locked for edit, false otherwise. |
|
|
IsLevelLocked ( |
Returns true if the specified level is locked for edit, false otherwise. |
|
|
IsLevelVisible ( |
Returns true if the specified level is visible in the editor, false otherwise. |
|
|
IsMovingLevel() |
Returns true if we are moving a level |
|
|
IsStreamingLevelVisibleInEditor ( |
Returns true if the specified level is visible in the editor, false otherwise. |
|
|
RemoveEditorTransform ( |
Remove the LevelEditorTransform from a level. |
|
|
SetEditorTransform ( |
Sets a new LevelEditorTransform on a streaming level . |
|
|
ToggleLevelLock ( |
Sets a level's edit lock. |
Name |
Description |
|
---|---|---|
|
FApplyLevelTransformParams |
Name |
Description |
---|---|
bApplyingLevelTransform |
|
bMovingLevel |
Flag to mark if we are currently finalizing a level offset. |
Name | Description | ||
---|---|---|---|
|
ApplyLevelTransform ( |
Use version that takes params struct |
|
|
IsLevelVisible ( |
Use IsStreamingLevelVisibleInEditor instead. |