Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LightMap.h |
Include |
#include "LightMap.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LightMap.cpp |
static int32 EncodeShadowTexture
(
ULevel * LightingScenario,
struct FLightMapPendingTexture & PendingTexture,
TArray< TArray< FFourDistanceFieldSamples >> & MipData
)
Constructs mip maps for a single shadowmap texture.