FLightMap2D::EncodeTextures

Executes all pending light-map encoding requests.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LightMap.h

Include

#include "LightMap.h"

Source

/Engine/Source/Runtime/Engine/Private/LightMap.cpp

Syntax

static void EncodeTextures
(
    UWorld * InWorld,
    bool bLightingSuccessful,
    bool bMultithreadedEncode
)

Remarks

Executes all pending light-map encoding requests. Executes all pending light-map encoding requests.

Parameters

Parameter

Description

bLightingSuccessful

Whether the lighting build was successful or not.

bForceCompletion

Force all encoding to be fully completed (they may be asynchronous).

bLightingSuccessful

Whether the lighting build was successful or not.

bMultithreadedEncode

encode textures on different threads ;)

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