Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LightMap.h |
Include |
#include "LightMap.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LightMap.cpp |
Executes all pending light-map encoding requests. Executes all pending light-map encoding requests.
Parameter |
Description |
---|---|
bLightingSuccessful |
Whether the lighting build was successful or not. |
bForceCompletion |
Force all encoding to be fully completed (they may be asynchronous). |
bLightingSuccessful |
Whether the lighting build was successful or not. |
bMultithreadedEncode |
encode textures on different threads ;) |