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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
class FLightMapInteraction
Make sure at least one is defined Information about an interaction between a light and a mesh.
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FLightMapInteraction() |
Default constructor. |
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AllowsHighQualityLightmaps() |
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const FVecto... |
GetAddArray() |
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const ULight... |
GetAOMaterialMaskTexture() |
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const FVecto... |
GetCoordinateBias() |
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const FVecto... |
GetCoordinateScale() |
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GetNumLightmapCoefficients() |
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const FVecto... |
GetScaleArray() |
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const ULight... |
GetSkyOcclusionTexture() |
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const ULight... |
GetTexture ( |
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ELightMapInt... |
GetType() |
Accessors. |
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const ULight... |
GetVirtualTexture() |
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FLightMapInt... |
GlobalVolume() |
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FLightMapInt... |
InitVirtualTexture |
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FLightMapInt... |
None() |
Factory functions. |
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SetCoordinateBias ( |
Set the coordinate bias. |
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SetCoordinateScale ( |
Set the coordinate scale. |
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SetLightMapInteractionType ( |
These functions are used for the Dummy lightmap policy used in LightMap density view mode. |
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FLightMapInt... |
Texture ( |