Module |
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Header |
/Engine/Source/Runtime/Engine/Public/LightMap.h |
Include |
#include "LightMap.h" |
struct FLightSample
Incident lighting for a single sample, as produced by a lighting build. FGatheredLightSample is used for gathering lighting instead of this format as FLightSample is not additive.
Name | Description | ||
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bIsMapped |
True if this sample maps to a valid point on a triangle. |
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float[NUM_STORE... |
Coefficients |
Coefficients[0] stores the normalized average color, Coefficients[1] stores the maximum color component in each lightmap basis direction, and Coefficients[2] stores the simple lightmap which is colored incident lighting along the vertex normal. |
Name | Description | |
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FLightSample() |
Initialization constructor. |