FLightSceneProxy::GetEffectiveScreenRadius

Windows
MacOS
Linux

Override Hierarchy

FLightSceneProxy::GetEffectiveScreenRadius()

FLocalLightSceneProxy::GetEffectiveScreenRadius()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual float GetEffectiveScreenRadius
(
    const FViewMatrices & ShadowViewMatrices
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss