FLightSceneProxy::GetLightShaftOcclusionParameters

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual bool GetLightShaftOcclusionParameters
(
    float & OutOcclusionMaskDarkness,
    float & OutOcclusionDepthRange
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss