Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
virtual uint32 GetNumViewDependentWholeSceneShadows
(
const FSceneView & View,
bool bPrecomputedLightingIsValid
) const
Returns the number of view dependent shadows this light will create, not counting distance field shadow cascades.