FLightSceneProxy::GetNumViewDependentWholeSceneShadows

Returns the number of view dependent shadows this light will create, not counting distance field shadow cascades.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual uint32 GetNumViewDependentWholeSceneShadows
(
    const FSceneView & View,
    bool bPrecomputedLightingIsValid
) const

Remarks

Returns the number of view dependent shadows this light will create, not counting distance field shadow cascades.

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