Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
virtual FSphere GetShadowSplitBounds
(
const class FSceneView & View,
int32 InCascadeIndex,
bool bPrecomputedLightingIsValid,
FShadowCascadeSettings * OutCascadeSettings
) const
Parameter |
Description |
---|---|
InCascadeIndex |
cascade index or INDEX_NONE for the distance field cascade |
OutCascadeSettings |
can be 0 |