FLightSceneProxy::GetShadowSplitBounds

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual FSphere GetShadowSplitBounds
(
    const class FSceneView & View,
    int32 InCascadeIndex,
    bool bPrecomputedLightingIsValid,
    FShadowCascadeSettings * OutCascadeSettings
) const

Parameters

Parameter

Description

InCascadeIndex

cascade index or INDEX_NONE for the distance field cascade

OutCascadeSettings

can be 0

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