Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
virtual FSphere GetShadowSplitBoundsDepthRange
(
const FSceneView & View,
FVector ViewOrigin,
float SplitNear,
float SplitFar,
FShadowCascadeSettings * OutCascadeSettings
) const