Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
virtual bool GetViewDependentWholeSceneProjectedShadowInitializer
(
const class FSceneView & View,
int32 InCascadeIndex,
bool bPrecomputedLightingIsValid,
class FWholeSceneProjectedShadowInitializer & OutInitializer
) const
Sets up a projected shadow initializer that's dependent on the current view for shadows from the entire scene.
True if the whole-scene projected shadow should be used.
Parameter |
Description |
---|---|
InCascadeIndex |
cascade index or INDEX_NONE for the distance field cascade |