FLightSceneProxy::GetViewDependentRsmWholeSceneProjectedShadowInitializer

Sets up a projected shadow initializer for a reflective shadow map that's dependent on the current view for shadows from the entire scene.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual bool GetViewDependentRsmWholeSceneProjectedShadowInitializer
(
    const class FSceneView & View,
    const FBox & LightPropagationVolumeBounds,
    class FWholeSceneProjectedShadowInitializer & OutInitializer
) const

Remarks

Sets up a projected shadow initializer for a reflective shadow map that's dependent on the current view for shadows from the entire scene.

Returns

True if the whole-scene projected shadow should be used.

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