| FLightSceneProxy::GetWholeSceneProjectedShadowInitializer()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
virtual bool GetWholeSceneProjectedShadowInitializer
(
const FSceneViewFamily & ViewFamily,
TArray< class FWholeSceneProjectedShadowInitializer, TInlineAllocator< 6 > > & OutInitializers
) const
Sets up a projected shadow initializer for shadows from the entire scene.
True if the whole-scene projected shadow should be used.