UTextureLightProfile * IESTexture
IES texture (light profiles from real world measured data) We are safe to store a U pointer as those objects get deleted deferred, storing an FTexture pointer would crash if we recreate the texture
UTextureLightProfile * IESTexture
IES texture (light profiles from real world measured data) We are safe to store a U pointer as those objects get deleted deferred, storing an FTexture pointer would crash if we recreate the texture