IESTexture

IES texture (light profiles from real world measured data) We are safe to store a U pointer as those objects get deleted deferred, storing an [FTexture](API\Runtime\RenderCore\FTexture) pointer would crash if we recreate the texture

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Syntax

UTextureLightProfile * IESTexture

Remarks

IES texture (light profiles from real world measured data) We are safe to store a U pointer as those objects get deleted deferred, storing an FTexture pointer would crash if we recreate the texture

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