FLightSceneProxy::SetTransform

Updates the light proxy's cached transforms.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

void SetTransform
(
    const FMatrix & InLightToWorld,
    const FVector4 & InPosition
)

Remarks

Updates the light proxy's cached transforms.

Parameters

Parameter

Description

InLightToWorld

The new light-to-world transform.

InPosition

The new position of the light.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss