Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
class FLightShaderParameters
Shader paraneter structure for rendering lights.
Name | Description | |
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FLightShaderParameters() |
Name | Description | ||
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FUniformBuff... |
CreateUniformBuffer ( |
Name |
Description |
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FTypeInfo |
Name |
Description |
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zzFuncPtr |
|
zzLastMemberId |
|
zzMemberFunc |
|
zzMemberIdColor |
Color of the light. |
zzMemberIdDirection |
Direction of the light if applies. |
zzMemberIdFalloffExponent |
The exponent for the falloff of the light intensity from the distance. |
zzMemberIdInvRadius |
1 / light's falloff radius from Position. |
zzMemberIdPosition |
Position of the light in the world space. |
zzMemberIdRectLightBarnCosAngle |
Barn door angle for rect light. |
zzMemberIdRectLightBarnLength |
Barn door length for rect light. |
zzMemberIdSoftSourceRadius |
Radius of the soft source. |
zzMemberIdSourceLength |
Other dimensions of the light source for rect light specifically. |
zzMemberIdSourceRadius |
Radius of the point light. |
zzMemberIdSourceTexture |
Texture of the rect light. |
zzMemberIdSpecularScale |
Factor to applies on the specular. |
zzMemberIdSpotAngles |
Dimensions of the light, for spot light, but also. |
zzMemberIdTangent |
One tangent of the light if applies. |
zzTThisStruct |