FLightingBuildOptions

A set of parameters specifying how static lighting is rebuilt.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LightingBuildOptions.h

Include

#include "LightingBuildOptions.h"

Syntax

class FLightingBuildOptions

Remarks

A set of parameters specifying how static lighting is rebuilt.

Variables

Name Description

Public variable

bool

 

bDumpBinaryResults

Whether to dump binary results or not

Public variable

bool

 

bOnlyBuildCurrentLevel

Whether to only build lighting for current level

Public variable

bool

 

bOnlyBuildSelected

Whether to only build lighting for selected actors/brushes/surfaces

Public variable

bool

 

bOnlyBuildSelectedLevels

Whether to only build lighting for levels selected in the Level Browser.

Public variable

bool

 

bOnlyBuildVisibility

Whether to only build visibility, and leave lighting untouched.

Public variable

bool

 

bShowLightingBuildInfo

Whether to display the lighting build info following a build.

Public variable

bool

 

bUseErrorColoring

Whether to color problem objects (wrapping uvs, etc.)

Public variable

int32

 

NumUnusedLocalCores

The number of cores to leave 'unused'

Public variable

ELightingBuildQ...

 

QualityLevel

The quality level to use for the lighting build. (0-3)

Public variable

TArray< ULevel ...

 

SelectedLevels

The set of levels selected in the Level Browser.

Constructors

Name Description

Public function

FLightingBuildOptions()

Functions

Name Description

Public function Const

bool

 

ShouldBuildLightingForLevel

(
    ULevel* Level
)

Constants

Name

Description

HalfResolutionLightmapQualityLevel

The quality level to use for half-resolution lightmaps (not exposed)

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