Module |
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Header |
/Engine/Source/Runtime/Engine/Public/LightingBuildOptions.h |
Include |
#include "LightingBuildOptions.h" |
class FLightingBuildOptions
A set of parameters specifying how static lighting is rebuilt.
Name | Description | ||
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bDumpBinaryResults |
Whether to dump binary results or not |
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bOnlyBuildCurrentLevel |
Whether to only build lighting for current level |
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bOnlyBuildSelected |
Whether to only build lighting for selected actors/brushes/surfaces |
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bOnlyBuildSelectedLevels |
Whether to only build lighting for levels selected in the Level Browser. |
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bOnlyBuildVisibility |
Whether to only build visibility, and leave lighting untouched. |
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bShowLightingBuildInfo |
Whether to display the lighting build info following a build. |
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bUseErrorColoring |
Whether to color problem objects (wrapping uvs, etc.) |
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NumUnusedLocalCores |
The number of cores to leave 'unused' |
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QualityLevel |
The quality level to use for the lighting build. (0-3) |
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SelectedLevels |
The set of levels selected in the Level Browser. |
Name | Description | |
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FLightingBuildOptions() |
Name | Description | ||
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ShouldBuildLightingForLevel ( |
Name |
Description |
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HalfResolutionLightmapQualityLevel |
The quality level to use for half-resolution lightmaps (not exposed) |