FLightmapResourceCluster::UpdateUniformBuffer

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LightMap.h

Include

#include "LightMap.h"

Source

/Engine/Source/Runtime/Engine/Private/LightMap.cpp

Syntax

void UpdateUniformBuffer
(
    ERHIFeatureLevel::Type InFeatureLevel
)

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