FLightmapResourceClusterShaderParameters

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FLightmapResourceClusterShaderParameters

Variables

Constructors

Functions

Name Description

Public function Static

FUniformBuff...

 

CreateUniformBuffer

(
    const FLightmapResourceClusterShade...,
    EUniformBufferUsage InUsage
)

Classes

Name

Description

Public struct

FTypeInfo

Typedefs

Constants

Name

Description

StaticStructMetadata

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