Module |
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Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
struct FListenerProxy
Game thread representation of a listener
Name | Description | ||
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AttenuationOverride |
An attenuation override to use for distance and attenuation calculations |
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|
uint32: 1 |
bUseAttenuationOverride |
Is our attenuation override active |
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Transform |
Name | Description | |
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FListenerProxy() |
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FListenerProxy ( |
Name | Description | ||
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GetPosition ( |
Gets the position of the listener proxy |