FListenerProxy

Game thread representation of a listener

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Syntax

struct FListenerProxy

Remarks

Game thread representation of a listener

Variables

Name Description

Public variable

FVector

 

AttenuationOverride

An attenuation override to use for distance and attenuation calculations

Public variable

uint32: 1

 

bUseAttenuationOverride

Is our attenuation override active

Public variable

FTransform

 

Transform

Constructors

Name Description

Public function

FListenerProxy()

Public function

FListenerProxy

(
    const FListener& Listener
)

Functions

Name Description

Public function Const

FVector

 

GetPosition

(
    bool bAllowOverride
)

Gets the position of the listener proxy

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