FLocalLightSceneProxy::UpdateRadius

Updates the light scene info's radius from the component.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h

Include

#include "LocalLightSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/LocalLightSceneProxy.cpp

Syntax

void UpdateRadius
(
    float ComponentRadius
)

Remarks

Updates the light scene info's radius from the component.

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