Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h |
Include |
#include "LocalLightSceneProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/PointLightComponent.cpp |
void UpdateRadius_GameThread
(
float Radius
)
Called on the light scene info after it has been passed to the rendering thread to update the rendering thread's cached info when the light's radius changes.