FLocalLightSceneProxy::UpdateRadius_GameThread

Called on the light scene info after it has been passed to the rendering thread to update the rendering thread's cached info when the light's radius changes.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LocalLightSceneProxy.h

Include

#include "LocalLightSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PointLightComponent.cpp

Syntax

void UpdateRadius_GameThread
(
    float Radius
)

Remarks

Called on the light scene info after it has been passed to the rendering thread to update the rendering thread's cached info when the light's radius changes.

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