Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
Include |
#include "LocalVertexFactory.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LocalVertexFactory.cpp |
static void ValidateCompiledResult
(
const FVertexFactoryType * Type,
EShaderPlatform Platform,
const FShaderParameterMap & ParameterMap,
TArray< FString > & OutErrors
)