Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool CacheShaders
(
EShaderPlatform Platform,
const ITargetPlatform * TargetPlatform
)
Caches the material shaders for this material on the given platform. This is used by material resources of UMaterials.
Caches the material shaders for this material with no static parameters on the given platform. This is used by material resources of UMaterials.