Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void GetDependentShaderAndVFTypes
(
EShaderPlatform Platform,
TArray< FShaderType * > & OutShaderTypes,
TArray< const FShaderPipelineType * > & OutShaderPipelineTypes,
TArray< FVertexFactoryType * > & OutVFTypes
) const
Produces arrays of any shader and vertex factory type that this material is dependent on.