FMaterial::GetMaterialShaderMapUsage

Returns which shadermap this material is bound to.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

virtual EMaterialShaderMapUsage::Type GetMaterialShaderMapUsage() const

Remarks

Returns which shadermap this material is bound to.

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