| FMaterial::GetShaderMapId()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
virtual void GetShaderMapId
(
EShaderPlatform Platform,
FMaterialShaderMapId & OutId
) const
Material properties.