Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool HasValidGameThreadShaderMap() const
Checks if there is a valid GameThreadShaderMap, that is, the material can be rendered as intended.
returns true if there is a GameThreadShaderMap.