FMaterial::IsPersistent

Should shaders compiled for this material be saved to disk?

Windows
MacOS
Linux

Override Hierarchy

FMaterial::IsPersistent()

FMaterialResource::IsPersistent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

bool IsPersistent() const

Remarks

Should shaders compiled for this material be saved to disk?

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