FMaterial::NotifyCompilationFinished

Called when compilation of an [FMaterial](API\Runtime\Engine\FMaterial) finishes, after the GameThreadShaderMap is set and the render command to set the RenderThreadShaderMap is queued

Windows
MacOS
Linux

Override Hierarchy

FMaterial::NotifyCompilationFinished()

FMaterialResource::NotifyCompilationFinished()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

virtual void NotifyCompilationFinished()

Remarks

Called when compilation of an FMaterial finishes, after the GameThreadShaderMap is set and the render command to set the RenderThreadShaderMap is queued

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss