| FMaterial::NotifyCompilationFinished()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
virtual void NotifyCompilationFinished()
Called when compilation of an FMaterial finishes, after the GameThreadShaderMap is set and the render command to set the RenderThreadShaderMap is queued