FMaterial::SetRenderingThreadShaderMap

Note: SetGameThreadShaderMap must also be called with the same value, but from the game thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

void SetRenderingThreadShaderMap
(
    FMaterialShaderMap * InMaterialShaderMap
)

Remarks

Note: SetGameThreadShaderMap must also be called with the same value, but from the game thread.

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