Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void SetRenderingThreadShaderMap
(
FMaterialShaderMap * InMaterialShaderMap
)
Note: SetGameThreadShaderMap must also be called with the same value, but from the game thread.