FMaterialCompiler::ReflectionAboutCustomWorldNormal
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h
|
Include
|
#include "MaterialCompiler.h"
|
int32 ReflectionAboutCustomWorldNormal
(
int32 CustomWorldNormal,
int32 bNormalizeCustomWorldNormal
)
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