| FMaterialCompiler::SetMaterialProperty()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include |
#include "MaterialCompiler.h" |
void SetMaterialProperty
(
EMaterialProperty InProperty,
EShaderFrequency OverrideShaderFrequency,
bool bUsePreviousFrameTime
)
Sets internal state CurrentShaderFrequency
Parameter |
Description |
---|---|
OverrideShaderFrequency |
SF_NumFrequencies to not override |