FMaterialParameterCollectionInstanceResource

Rendering thread mirror of [UMaterialParameterCollectionInstance](API\Runtime\Engine\Materials\UMaterialParameterCollectionInst-).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParameterCollection.h

Include

#include "ParameterCollection.h"

Syntax

class FMaterialParameterCollectionInstanceResource

Remarks

Rendering thread mirror of UMaterialParameterCollectionInstance. Stores data needed to render a material that references a UMaterialParameterCollection.

Constructors

Destructors

Functions

Name Description

Public function

void

 

GameThread_Destroy()

Destroy, called from the game thread.

Public function

void

 

GameThread_UpdateContents

(
    const FGuid& InId,
    const TArray< FVector4 >& Data,
    const FName& InOwnerName,
    bool bRecreateUniformBuffer
)

Update the contents of the uniform buffer, called from the game thread.

Public function Const

FGuid

 

GetId()

Public function Const

FName

 

GetOwnerName()

Public function Const

FRHIUniformB...

 

GetUniformBuffer()

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