FMaterialRenderProxy::EvaluateUniformExpressions

Evaluates uniform expressions and stores them in OutUniformExpressionCache.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

void EvaluateUniformExpressions
(
    FUniformExpressionCache & OutUniformExpressionCache,
    const FMaterialRenderContext & Context,
    class FRHICommandList * CommandListIfLocalMode
) const

Remarks

Evaluates uniform expressions and stores them in OutUniformExpressionCache.

Parameters

Parameter

Description

OutUniformExpressionCache

The uniform expression cache to build.

MaterialRenderContext

The context for which to cache expressions.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss