FMaterialRenderProxy::GetMaterialNoFallback

Returns the [FMaterial](API\Runtime\Engine\FMaterial), without using a fallback if the [FMaterial](API\Runtime\Engine\FMaterial) doesn't have a valid shader map.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

virtual FMaterial * GetMaterialNoFallback
(
    ERHIFeatureLevel::Type InFeatureLevel
) const

Remarks

Returns the FMaterial, without using a fallback if the FMaterial doesn't have a valid shader map. Can return NULL.

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